![]() which hit a bump, going to off road, driving on ice surface etc. Last, If truck hit a bump and your L stick is shaking, finally It's force feedback.Īctually, You can call any kind of feedbacks to 'force feedback' as you said because It's not a law things but in driving game, force feedback means physical steering wheel effects. Second, If truck hit a bump and In-game steering wheel shaking or moving, It's just visual/in-game effect not force feedback. I've never used joystick for ETS2 so I don't know what does effect do, butįirst, If truck hit a bump and joy stick is vibrated, It's vibration effect not force feedback. Sure the joystick parts cannot emulate torque, but that aside its still 'forces that provide feedback'. How do I know this? Because I've only been using it for 7 years. When going over rumble strips, hitting kerbs or impact it will produce force effects appropriate. Seriously? The Xbox 360 PC controller has force feedback effects. ![]() Force Feed Back is for steering wheels so that it has movement and stuff. I used to be console lover till i started getting into PC gaming a lot more, now i prefer PC over any console all day everyday.Originally posted by Stefanshutup:IDK if you are just messing around or you are being serious. Third, the downfall of gaming really is when Mods are brought to consoles because developers will get sloppy knowing modders will pick up the slack all the time which ruins the games, not to mention that consoles are still so many leagues behind PC in terms of playerbase andlegit playability, nothing can beat a good mouse and keyboard gameplay, hell take Battlefield, good on Console, amazing on PC because of the level of skill people have and the edge you can have with better equipment. Second, if i could i wold, but i dont save every single stream i watch and timecode every single URL just to prove it to people. Firstly, it was a Creditable YT who knows Bethesda personally and who spoke to the project leader directly on the stream. Originally posted by All out of gum:Two questions:ġ) Was this is an official Bethesda Livestream, or a livestream from a guy who "heard it from a friend, from a mate, who's a cousin to a girl whose cat comes from the same litter as a developer from Bethesda"?Ģ) If the stream WAS official, kindly put a link out (ideally with a timestamp). Simulators SHOULD always be PC only, other genres should be interchangable between console and PC, Theres more Sim demand for PC users than consoles, thats a simple fact. Its like asking Microsoft to develop Flight Sim for console or for the creators of XPlanes to make a Console version of the game. No, until Consoles are mod compatible, allow you to use Steering wheels as standard and offer you BETTER graphical quality than any PC system, i personally would want these sorts of sims to stay PC only. Plenty of games that are PC only have outsold Console ports over the years, PC offers a lot more to a game and a SMALL game developer like SCS than a larger company like RockStar. PC gives a game a lot more potential both community wise as well as gameplay wise too, not to mention SCS would have 6 times the workload they have now if they port both ATS and ETS2 to both consoles, which is 6 times the cost, 6 times the amount of staff needed, 6 times the amount of work needed and for what? ![]() this version control, or lack of, is a MAJOR flaw with the workshop, and I assume the fallout mods on console will have the same issue is they are not updated to work with the current game version.Ĭonsoles have a limit on what they are capable of doing for the game, take GTA 5, on PS4/XB1, it looks okay, on PC, on Ultra, looks amazing, Project cars, the same. one of the most important parts is paying attention to the game version the mod works with. in general, pc games that do mod their games do so with the understanding it might take some work to get them all working correctly. Unstable games leads to diminished percieved value of that brand of console, and that value or reputation is what they live off of. if they allow mods unrestricted, stability issues will come out, and the general expectation with consoles is that they "just work" without having to mess with drivers, software issues, hardware upgrades, etc. You would be incorrect, sir and/or madam!īethesda is doing some work to get mods on consoles in Fallout 4 (at least, when PS4 is finally getting them.) right, mods on console are less of a technical issue and more of a corporate politics and brand image issue. consoles don't allow installation of mods if i am correct Originally posted by Bastargre:The game has become great because of mods.
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